JORDAN THRASH
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I've been developing video games since high school. Below, I've listed an overview of all the projects that I've worked on since starting. 

Ma.yz

I loved working on this game. I was watching tv one night, when the concept came to me and I immediately jumped on my desktop and got to work. You can play Ma.yz now on the App Store


The gameplay consists of solving increasingly complex 3D mazes. You traverse the platform, moving and rotating in all directions until you eventually find the endpoint. I first figured out how to construct a cube from scratch in unity, and reworked that code to procedurally generate the meshes for all the levels. I included a virtual currency system that allows players to collect coins and buy cooler looking cubes to play with. There are 100 normal levels, and 3 speedrun levels that are unlocked by advancing far into the normal game mode.

Bullet Game Project

This a game concept I worked throughout summer 2020. I had a lot of fun working on it and gained some more experience on procedurally generated level design.
 The map shows the theme I've decided on for the user interface. You operate as an agent working for some assassination organization, going from location to location to carry out missions. Gameplay consists of dodging obstacles such as lasers and bodyguards and hitting buttons to activate doors. I made all the textures for the game in Photoshop and mapped them onto the objects I made in Blender.

To streamline the design process, I wrote a script that allows you piece each level together using prefabs as seen in slide 2.


House

To practice my 3D modeling, I set out on a quest to sculpt an entire house by myself. With the help of google, I managed to learn a lot more about using sculpting models and texture mapping.
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Horror Maze

Over the Summer of 2019, I spent some time working on a Horror/Puzzle game. It's filled with jump scares and creepy ambience that I produced in Audacity. My idea was to have the player start out in some kind of Maze Amusement Park only to stumble upon an abandoned section of the facility filled with ghosts and demons. They would then find their way out of several spooky levels and come across a portal dragging them straight to hell. From there, escaping hell would be the final and most difficult challenge to overcome.
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 I was working 2 jobs at the time, so unfortunately I never quite completed the game, but I did come out with a useful development tool. To make designing levels easier, I wrote a script that could instantiate an entire level in less than a second using Eller's algorithm for maze creation. With this procedural generation tool, I'm able to make fully textured maze levels of any size. A few weeks ago, I reformed this tool to aid in the development of my bullet game project.
 

Splittle

Autumn 2018

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Splittle was a small game I made to brush up on my game dev skills after not making anything fun for a while. The goal is to get the balls into the holes before time runs out. I learned how to use textmesh pro elements of Unity and started using photoshop to make my art. Although it looks more polished than my previous games, I stopped working after it was published because I thought the gameplay was too boring and simple.
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Hydro Hustle 

Summer 2017

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In Hydro Hustle, you play as a little fire engine that maneuvers through cars on a never ending highway. Your goal is to find the 5 fabled hydrants of power, each of which grants you with permanent power ups. You can earn money to buy upgrades by collecting coins and putting out fires on your route. ​
Hydro hustle is probably the project I'm most proud of. It's the second game I've published on the Google play store where it accumulated over 100 downloads. I spent about two months working on it. All the game objects were modeled and textured in blender. 
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Saucy Fields                                          Fall 2017

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The basic idea of this game is just your usual endless runner. You play the flying saucer that has come to earth to harvest cows for some reason. Your goal is to dodge incoming rockets from military resistance as long as possible, all while abducting the occasional moo moo cow along the way. 
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This is my very first game development project. After getting my feet wet with some YouTube tutorials on designing games within the Unity Editor, I decided it was time to gain some hands on experience with the process.The whole project took about one month in all before I decided to upload my build to the google play store. Considering how my education in programming was very limited at the time, I think the game was mostly successful with minimal bugs. All my friends from high school (the ones who owned an Android phone anyway) downloaded the game to try it out. After being on the store for a few months, I decided to take it down as it was no longer being downloaded.
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